![]() ![]() Analyze an enemy, go to status menu, check every limb with the shoulder buttons and it will tell you everything. It will get much easier to manage when you will have the spell analyze early on. So you need to crosscheck your type with the enemy and its limb until you get the maximum amount of damage. They can have + 35 to piercing on the arms (making them impervious) but - 20 on the legs (making them very weak to piercing). It's what really will carry you to the end.Įnemies have different affinities to specific types, it can even apply to different limbs. Never ever get in a situation where you don't have one of those. So rule of thumb is to keep a weapon of each type: BLUNT, PIERCING, EDGED The only other thing is for the final boss, it can be a bit of a wall, if you’re having trouble know that you shouldĬlick to shrink.God there's a lot to talk about. There’s an incredible gamefaqs guide explaining all the mechanics in detail, it’s really quite the combat system, but it’s not necessary to get into that kind of detail to beat the game. Those are the two main things that 1) the game doesn’t explain properly 2) other people tend to miss in their advice, so hopefully those help. ![]() ![]() Opposite to this, if you crit your first hit, it bumps up damage for all your subsequent chains, so going for broke off of a crit isn’t a bad strategy. So unless you’re doing some shenanigans with chaining a ton of attacks, it’s usually better to stop if you miss the first hit. However, if you miss your first hit, your chain attack will only increase by increments of one. Attacking different body parts for better accuracy can be helpful on the first hit, but useless for the subsequent ones. Class affinity unless your min/maxing is useless and a waste of time.Īlso, there’s two evasion values - one for the initial hit, and one for chain attacks. If you’re having trouble with an enemy, change up your element/type. Continued abuse of our services will cause your IP address to be blocked indefinitely.Weapon’s have 3 characteristics : monster/class affinity, element affinity and damage type (blunt, slash and pierce).Īnnoyingly, the game focuses on the first when really it’s the least important (changes too much/is hard to maintain, and the weighting is equal between all 3, so one class affinity=1 element=1 weapon type). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |